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<title>QuakeForge News</title>
<description>Latest QuakeForge Project news</description>
<link>http://www.quakeforge.net/rss.php</link>
<copyright>Copyright 1999-2011 Contributors of the QuakeForge Project</copyright>
<item><title>QF News for 16 Nov 2023 (posted by Taniwha)</title>
<link>http://www.quakeforge.net/</link>
<pubDate>Thu, 16 Nov 2023 15:26 GMT</pubDate><description><![CDATA[<p>We're not dead yet. Not even close. Despite the quiet over the last ten years, a lot has happened. Part of the silence was me getting abducted by little green men (got hooked into Kerbal Space Program, and that turned into quite the adventure in itself: modding, working for Squad and Private Division, and some more). And then there was trouble logging in to post news, but that's sorted now.
<p>That said, a lot has happened in the QuakeForge code-base. Main development has moved to <a href="https://github.com/quakeforge">github</a>, the 32-bit software renderer removed, a Vulkan renderer added, and Ruamoko (sort of Objective-QuakeC) is shaping up to be a little more useful: a new instruction set (original v6 instructions still supported, of course), and even native support for <a href="https://bivector.net/">geometric algebra</a>, with plans for more to come. In fact, there are over 4200 commits since 0.7.2 released (oops).]]></description></item>
<item><title>QF News for 23 Jan 2013 (posted by Taniwha)</title>
<link>http://www.quakeforge.net/</link>
<pubDate>Wed, 23 Jan 2013 03:49 GMT</pubDate><description><![CDATA[<p>QuakeForge 0.7.2 has been <a href="/files.php">released</a>.</p>

<p>0.7.1 turned out to be a bit of a train wreck. I apologize for the inconvenience. 0.7.2 is primarily a bug-fix release, but there are two rather significant new features:</p>

<p>Highlights:</p>
<ul>
  <li>64-bit windows target now supported (though untested).</li>
  <li>QF no longer mangles other engines' config files on windows</li>
  <li>Critical bug with incorrect key_dest fixed. (fixed in 0.7.1a)</li>
  <li>Critical bug incorrect handling of progs code fixed (windows builds)</li>
  <li>Alignment bug loading wav files fixed (affects only mips)</li>
  <li>Id style (r_particles_style 0) particle explosions fixed (windows)</li>
  </ul>
<p>For more details, see <a href="/files/NEWS">NEWS</a>.</p>]]></description></item>
<item><title>QF News for 20 Jan 2013 (posted by Taniwha)</title>
<link>http://www.quakeforge.net/</link>
<pubDate>Sun, 20 Jan 2013 11:34 GMT</pubDate><description><![CDATA[<p>QuakeForge 0.7.1a has been <a href="/files.php">released</a>.</p>

<p>There was a 0.7.1, but before I got to do the announcement, I found a critical bug and thus rolled out 0.7.1a.

<p>Highlights:</p>
<ul>
  <li>qfcc now supports optimization with -O.</li>
  <li>Dynamic IMTs allowing more customization of the key binding system.</li>
  <li>Fixes for allowing QF to work with the excellent <a href="http://forums.inside3d.com/viewtopic.php?f=1&t=5004">In The Shadows</a> mod by Sock.</li>
  <li>BSP2 support.</li>
  <li>Various bug fixes and build system improvements.</li>
  <li>Can be cross-compiled for ps3-elf and mips-linux.</li>
  </ul>
<p>For more details, see <a href="/files/NEWS">NEWS</a>.</p>]]></description></item>
<item><title>QF News for 07 Aug 2012 (posted by Taniwha)</title>
<link>http://www.quakeforge.net/</link>
<pubDate>Tue, 07 Aug 2012 05:02 GMT</pubDate><description><![CDATA[<p>A quick bugfix patch (0.7.0a, only the Blender addon) has been released. It can be found in the 0.7.0 section of the <a href="files.php">downloads</a> page (look for "bugfix").</p>
<p>Changes:</p>
<ul>
<li>An exception when exporting a model with no image textures has been fixed</li>
<li>Vertex normals are now exported</li>
<li>Multiple vertices sharing the one UV coordinate now work as expected</li>
<li>Quads and n-gons automatically get converted to triangles.</li>
<li>The model's location, rotation and scale are now non-destructively applied to the mesh (optional, default) before exporting.</li>
<li>If no frame information is available via the export script, Blender's frames 1 to the current frame (inclusive) will be exported as individual frames.</li>
</ul>]]></description></item>
<item><title>QF News for 04 Aug 2012 (posted by Taniwha)</title>
<link>http://www.quakeforge.net/</link>
<pubDate>Sat, 04 Aug 2012 03:13 GMT</pubDate><description><![CDATA[<p>QuakeForge 0.7.0 has been <a href="/files.php">released</a>.</p>

<p>Highlights:</p>
<ul>
  <li>OpenGL alias model shadow fixes.</li>
  <li>MDL import/export addon for blender has been properly packaged.</li>
  <li>GLSL fog fixes.</li>
  <li>Instant console raise/lower.</li>
  <li>noclip physics changes.</li>
  <li>Intermission and level change fixes.</li>
  <li>Automatic quick save backups.</li>
  <li>QuakeC-VM improvements</li>
  <li>Up to 128 dlights</li>
  </ul>
<p>For more details, see <a href="/files/NEWS">NEWS</a>.</p>]]></description></item>
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