Cached information about the current game directory. More...
Data Fields | |
| struct { | |
| const char * def | |
| directory to which to write other files More... | |
| const char * maps | |
| directory to which to write maps More... | |
| const char * models | |
| directory to which to write models More... | |
| const char * shots | |
| directory to which to write screenshots More... | |
| const char * skins | |
| directory to which to write skins More... | |
| const char * sound | |
| directory to which to write sounds More... | |
| } | dir |
| const char * | gamecode |
| name of file to load for gamecode More... | |
| const char * | gamedir |
| the actual game dir More... | |
| const char * | hudtype |
| name of the hud type More... | |
| const char * | name |
| the tag name built from game and gamedir More... | |
| const char * | path |
| colon separated list of search paths More... | |
Cached information about the current game directory.
| const char* def |
directory to which to write other files
| struct { ... } dir |
| const char* gamecode |
name of file to load for gamecode
| const char* gamedir |
the actual game dir
| const char* hudtype |
name of the hud type
| const char* maps |
directory to which to write maps
| const char* models |
directory to which to write models
| const char* name |
the tag name built from game and gamedir
| const char* path |
colon separated list of search paths
| const char* shots |
directory to which to write screenshots
| const char* skins |
directory to which to write skins
| const char* sound |
directory to which to write sounds