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The QuakeForge Project

Screenshots

Here are some screen captures of QuakeForge in action, showing off some of the things we've done to this beast. None of these shots are gamma-modified or doctored, they are what you actually see in the game.

QuakeForge: Newtree

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The SW renderer... or is it? No, it's the GLSL Renderer. :)

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GLSL Renderer with entity alpha on Forwards Compatible

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GLSL Renderer with fog and transparent water on Elements

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GLSL Renderer with excessive fog on the quake start map

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Vondur's Elements, with tasty GL fog.

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Kinn's amazing The Marcher Fortress, with a skybox force-loaded.

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The Elder World pool, with a watervised map and with r_wateralpha 0.3. If you look closely, you can see the partially fullbright texture on the nail box below.

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This one really shows off dynamic lighting and fullbrights. The player has quad damage, causing them to give off a blue dynamic light. A rocket is exploding after hitting a wall, and in the background you see the fullbrights on the exit glowing bright red.

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This shows our logo as a conback (or, more conveniently, works as is). Also shows ALSA sound initialisation.

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This shows a location marker (visible only with r_drawentities 0) which was placed shortly before taking the screenshot

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Smoke trails and lights. Nuff said :)

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