Here are some screen captures of QuakeForge in action, showing off some of the things we've done to this beast. None of these shots are gamma-modified or doctored, they are what you actually see in the game.
The SW renderer... or is it? No, it's the GLSL Renderer. :)
GLSL Renderer with entity alpha on Forwards Compatible
GLSL Renderer with fog and transparent water on Elements
GLSL Renderer with excessive fog on the quake start map
Vondur's Elements, with tasty GL fog.
Kinn's amazing The Marcher Fortress, with a skybox force-loaded.
The Elder World pool, with a watervised map and with r_wateralpha 0.3. If you look closely, you can see the partially fullbright texture on the nail box below.
This one really shows off dynamic lighting and fullbrights. The player has quad damage, causing them to give off a blue dynamic light. A rocket is exploding after hitting a wall, and in the background you see the fullbrights on the exit glowing bright red.
This shows our logo as a conback (or, more conveniently, works as is). Also shows ALSA sound initialisation.
This shows a location marker (visible only with r_drawentities 0) which was placed shortly before taking the screenshot
Smoke trails and lights. Nuff said :)